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Danielle Levac

407C Robinson Hall
360 Huntington Avenue
Boston, MA 02115

Research & Scholarship Interests

virtual reality; video games; motor learning; rehabilitation; physical therapy; cerebral palsy; stroke; knowledge translation

Selected Publications

  • D. Levac, A.S. Lu, Does Narrative Feedback Enhance Children’s Motor Learning in a Virtual Environment? Journal of Motor Behavior, 2018
  • D. Levac, J. Galvez , K. Driscoll , K. Mercado, L. O’Neil, OPTIMAL Practice Conditions Enhance the Benefits of Gradually Increasing Error Opportunities on Retention of a Stepping Sequence Task, Human Movement Science, 56, 2017, 129-138
  • D. Levac, S. Glegg, H. Colquhoun,P. Miller, V. Wright, Virtual Reality and Active Video Game-Based Practice, Learning Needs and Preferences: A Cross-Canada Survey of Physiotherapists and Occupational Therapists, Games for Health Journal, 6(4), 2017, 217-228
  • D. Levac, H. Sveistrup, M. Levin, A. McCormack, M. Brien, R. Mills, Active Video Gaming Home Exercise Programs for Children with Cerebral Palsy: Does a Clinic-Based Virtual Reality Intervention Component Offer an Additive Benefit? A Pilot Study, Physical & Occupational Therapy in Pediatrics, 2017, 1-14
  • D. Levac, J. Nawrotek, E. Deschenes, T. Giguere, J. Serafin, M. Bilodeau, H. Sveistrup, Development and Reliability Evaluation of the Movement Rating Instrument for Virtual Reality Video Game Play, JMIR Serious Games, 4(1), 2016
  • C. Dematteo, M. Rubinoff, D. Greenspoon, D. Levac, Evaluating the Contribution of the Nintendo Wii in Assessing Return to Activity Readiness in Youth With Mild Traumatic Brain Injury, Physical and Occupational Therapy in Pediatrics, 34(3), 2014, 229-244