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Danielle Levac

407C Robinson Hall
360 Huntington Avenue
Boston, MA 02115

Research & Scholarship Interests

promoting the sustainable, evidence-based integration of virtual reality (VR) and active video gaming systems into rehabilitation
Affiliated With

Department Research Areas

Selected Publications

  • D. Levac, H. Sveistrup, M. Levin, A. McCormack, M. Brien, R. Mills, Active Video Gaming Home Exercise Programs for Children with Cerebral Palsy: Does a Clinic-Based Virtual Reality Intervention Component Offer an Additive Benefit? A Pilot Study, Physical & Occupational Therapy in Pediatrics, 2017, 1-14
  • D. Levac, J. Nawrotek, E. Deschenes, T. Giguere, J. Serafin, M. Bilodeau, H. Sveistrup, Development and Reliability Evaluation of the Movement Rating Instrument for Virtual Reality Video Game Play, JMIR Serious Games, 4(1), 2016
  • C. Dematteo, M. Rubinoff, D. Greenspoon, D. Levac, Evaluating the Contribution of the Nintendo Wii in Assessing Return to Activity Readiness in Youth With Mild Traumatic Brain Injury, Physical and Occupational Therapy in Pediatrics, 34(3), 2014, 229-244
  • D. Levac, P. Miller, Integrating Virtual Reality Video Games into Therapy: Clinician’s Experiences, Physiotherapy Theory Practice, 29(7), 2013, 504-512
  • D. Levac, C. Missiuna, L. Wishart, C. DeMatteo, V. Wright, The Motor Learning Strategy Instrument: Inter-rater Reliability Within Usual and Virtual Reality Physical Therapy Interventions, Pediatric Physical Therapy, 25(1), 2013, 53-60
  • D. Levac, J. Galvin, When is Virtual Reality ‘Therapy’?, Archives of Physical Medicine and Rehabilitation, 94(4), 2013, 795-798